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InFamous is an excellent example of a successful superhero game. Where so many have failed in the past, InFamous stands out with flying colors. The game, a third-person sandbox action-RPG, features a lightning-toting hero who is thrust into action after he inexplicably survives a massive explosion and develops electrical superpowers.
The protagonist, Cole, becomes the one man who can keep his city from falling into chaos; or watch it burn. InFamous features a karmic system that shifts depending on the player’s actions; mostly simple one-or-the-other choices throughout the game. However other actions, such as how you treat your enemies as well as civilians, can shape Cole’s karmic standing, having an effect both on his outward appearance, the people’s reaction to him, and the powers he develops.
I recently got my hands on the final release of the game, and have been attached to its intuitive game play and intriguing storyline ever since.

As you start the game, Cole is just coming to grips with his new found electrical powers. He only posses the simple ability to shoot a single lightning bolt and to drain electricity from live circuits in order to recharge and heal. However as the game progresses, Cole will gradually develop greater and more powerful abilities. The player can further empower Cole by spending XP earned by killing enemies and completing missions to upgrade his powers, adding effects and increased potency.
Cole has an energy meter that represents the amount of electricity he has stored in his body. This energy is used to power his greater abilities, such as shock grenades and lightning storms. Unlike in the demo version, Cole does not restore energy over time. Instead the player must solely rely on draining external power sources – mostly car batteries and streetlights – in order to recharge his power.
The game’s story revolves around the mysterious events following a catastrophic explosion in the fictional Empire City. Cole is recruited by an FBI agent to get the city’s power back online and track down information about the “Ray Sphere,” the object presumed to have caused the blast.
While InFamous is relatively repetetive in its generation of enemies and cityscape, the combination of sandbox combat with Cole’s varied arsenal of powers causes the game play to remain fresh throughout the entire gaming experience. Side missions involve performing various minor tasks for the citizens of Empire City, resulting in reclaiming the streets from the gangs who took over in the wake of the destruction.
The game’s controls are intuitive, making it easy to navigate the city as well as fight off droves of enemies. Navigation consists of utilizing Cole’s athletic prowess to easily climb buildings and navigate rooftops. Relatively early in the game, Cole earns the power to slide along power lines and train tracks, giving him a way to quickly traverse the sprawling metropolis of Empire City.
With several of Cole’s powers stemming from his karmic choices throughout the game, InFamous offers an obvious and enjoyable replay experience for those who want to see the other side of the karmic spectrum on a second playthrough.
Final verdict: 9/10
A very enjoyable gaming experience, and a welcome addition to both the superhero genre as well as the PS3 lineup.
Filed under: Games, Reviews by William